Teardownis an indie game about a fully interactive environment, where absolutely everything on the map can be destroyed. The game is a sandbox environment, where players must carry out objectives within a minute and can destroy anything to do so.

RELATED:Teardown: Is It Multiplayer?

Although it sounds simple on paper, many players new to the game would want to know any and all beginner tips for starting out inTeardown. A player only has a minute to solve the objective, but at the same time, there’s a lot of planning that has to go in to complete the round within those 60 seconds.

10Alarms Can’t Be Messed With

First, the alarm that starts the 60 seconds to solve the missioncannotbe messed with. A player cannot prepare or tamper with the alarms ahead of time to get rid of the 60-second limitation.

Once the alarm is touched,the objective will start, and a player’s run will be ruined if it’s not fully ready. Wires can’t be cut, alarms cannot be deactivated. As such, a player shouldn’t even attempt to mess with it in order to not have the minute limitation.

Teardown - A picture of a crane next to a burning building.

9Only Start With The Main Objective

It may seem tempting to go through all of the optional objectives on the first run, especially when a player is new orstarting out in the game. However, the optional objectives can become very difficult in a short amount of time, especially for a newer player.

It’s best to start off with only the main objective, first things first, before going on to plan for the optional objectives as well. By then, a player would be more experienced and know how to achieve them.

Teardown - The player driving a truck.

8Remember To Constantly Quick-Save

Quick-saving will be invaluable during game-play. It’s simple to do so, as well – just press the Escape button and select “Quick Save.”

Making a quick-save will ensure that, if a player destroys the wrong object or otherwise messes up their run, they can simply return to when they made a quick save. This can be done by selecting “Quick Load” after pressing escape. It can never hurt to make a quick save every now and then, especially during the later (and longer) missions.

Teardown - A picture of a red car.

7Use The Spray Can To Make Notes

It’s easy to overlook the spray can as a useless tool that is only used for drawing purposes; however, if it is used right, a spray can is very useful to a playerin this sandbox game.

When used, a player can make notes to themselves or draw arrows to show where to go next. This can be particularly useful if a player is going through a longer mission, and needs to write notes about, say, a hidden valuable, or the path to take to complete their mission.

Teardown - A picture of a building labelled “Teardown Services."

6Look Through The Map For Valuables

Teardownholds a surprising number of hidden valuables that can be found if a player really searches through the map. As a player has an unlimited amount of time to start planning before they start the objective, it’s not difficult to diverge from the path and start to look around beforehand.

The game is crafty about hiding valuables. They can be found underneath floorboards, in walls, within other objects, and so many other places. It’s all up to the player to find them.

Teardown - A picture of snowy plains.

5Planks Are Versatile

Shockingly, planks are one of the most versatile objects that a player can use in their game-play ofTeardown. It may not look that way at first, though.

It’s often obvious how the planks can be used to create an easy bridge or a ramp, but it’s also worth noting that they can be attached to almost anything in the environment. Planks can be used for a great many things, such as attaching two objects together or linking up two vehicles to make it easier to carry safes.

Teardown - A large hole has been smashed into a building.

4Debris Can Be Useful

Debris is what players get when they destroy parts of the environment. Pieces of rubble, brick, or other parts of the map will fly about once broken apart.

Usually, a player will see the debris as useless, or a downright hinder to the plan. As such, they’ll usually clean it up before activating the plan. However, debris can be used to climb up buildings, make a bridge, or so much more. A particularly creative player can use debris to their advantagein their heist.

Teardown - An area mid-destruction.

3Remember to Use Vehicles

Once the player is able to use vehicles, the game will become much more interesting. Vehicles are placed throughout the map, and each one has a different feel to it, which can be used well in different scenariosin this voxel game.

RELATED:Is Teardown Coming To Consoles?

Vehicles can be used to transport things such as safes or other objects, in a much easier way than simply trying to drag them along the ground. They can also be used to get through the map much quicker than simply walking from Point A to Point B.

2Plan Out the Heist Well in Advance

Planning iseverythinginTeardown. Although a player only has 60 seconds tocomplete a mission, they shouldn’t forget that there is unlimited time to prep and plan.

A player can spend hours planning out their heist in order to make that one minute count. Players can plot, destroy, and break anything during the planning stage. As such, the absolute best course of action is to keep on planning. With a quick save and quick load function, it’s easy to iron out all the details.

Teardown - A crane parked next to a building.

1Don’t Be Afraid To Experiment

Finally, a player shouldn’t be afraid to experiment with solutions, or to get crafty to find a new way to solve the objective. There are multiple ways to solvethe missions in each level, after all.

In later stages, the heists will start to get especially difficult (note the one-minute limitation), and somebody playing the game willreallyneed to rack their brain in order to solve the objectives. This is exactly whatTeardownis all about – destroying the environment to find creative solutions.

Teardown - A building currently burning.

Teardown - A bundle of objects stuck together.