When it comes to a list of the most influential video games of all time, it’d be difficult to not seeSystem Shock 2appear at some point in the conversation. Despite being released in 1999, this critically acclaimed PC classic has gone on to have a majorimpact on many aspects of game design, particularly within the first person genre. Developer Irrational Games followed up on this success with 2007’sBioShock, a game often seen as the spiritual successor to theSystem Shockseries in regards to its gameplay and tone.

After a few more sequels in the coming years,BioShockwent quiet for a long time, with the last mainline installment beingBioShock Infiniteback in 2013. Fan prayers for a new game seem to be answered, with rumors indicated that the newBioShock(being developed by Cloud Chamber) will be revealed during The Game Awards presentation next week. It remains to be seen exactly what shape this newBioShockproject may take, but with an underwater utopia and city in the sky already done, it would be very compelling if the creative team looked toSystem Shockas a source of inspiration.

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Bioshock and System Shock: Coming Full Circle

As stated,System Shockhas its place in gaming history as a highly influential game in a multitude of areas. From its level design, sense of atmosphere, and overall progression, these games have gone on to change the way many developers approach their own projects. Theinfluence ofSystem Shockcan easily be seen onBioShock’s sleeves, essentially bringing that same experience but this time in an underwater setting.

In the same way thatSystem Shockhad an undeniable impact on the industry,BioShockleft its own mark in many ways. The game’s careful attention to detail and clever storytelling can be seen sprinkling into other franchises over the years, withDead Spacebeing just one example. Now, with a newBioShockrumored to make its worldwide debut in a matter of days, it would be poetic for the franchise to once again look to its predecessor for guidance. ThenewBioShockcan’t simply retread Rapture or Columbia as its setting, especially after such a lengthy absence from the gaming world. A fresh new spin needs to be brought to the table, andSystem Shockmay hold the answer to this question.

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Bringing in System Shock’s Horror Elements

The gaming landscape has changed so much since thefirstBioShockgame, and even moreso sinceSystem Shockhit the scene. There have been plenty of other franchises that incorporated these titles' ideas into their own design, and have arguably made their mechanics even better. The originalBioShockwas lauded for its interesting setting and often uncomfortable atmosphere that surrounded the player, truly immersing gamers into a strange world under the sea, though many strong settings have appeared since.

With modern gaming technology allowing developers to realize their vision more than ever, andcreepy experiences likeResident Evil VillageandThe Last of Us 2available, a newBioShockwill need to work extra hard to stand out. ASystem Shockremake has been shown off in recent years, with the setting appearing to be extremely spooky and a solid update on the claustrophobic feel of the original. A more grungy, mechanical, sci-fi inspired setting may prove to be a fun twist on what is expected to come from aBioShocklocation.

The newBioShockcan also look toDead Spacein this regard, as the environments are packed with character, and can help tell the story naturally. To really sell an unsettling vibe throughout the game, Cloud Chamber could create an artifical intelligence similar toSHODAN fromSystem Shock 2. An eerie, ever-present digital interface that watches the player’s every move, and perhaps can even alter the levels in real time based on player behaviors, would ensure a consistently scary and engaging experience.

A newBioShockgame is in development by Cloud Chamber.

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