Summary
Baldur’s Gate 3gives every player a variety of mysterious and unique junk that doesn’t fit into any of the above categories, as is the tradition with most RPGs. They range from completely useless junk that a vendor doesn’t even want, to valuable accessories that can be extremely helpful for exploring and combat.
What a player finds depends on where they are, and the Wilderness of Act 1 has all kinds of items that characters should find as soon as possible and keep for as long as possible. All of these items are found in the locations that make up the setting for Act 1 inBaldur’s Gate 3.That includes the Druid Grove, the Goblin Camp, the Blighted Village, and other places near and around the Illithid crash site.
Updated July 04, 2025 by Kristy Ambrose:One player’s junk is another’s treasure, and that’s even more true when considering the customization possibilities in Baldur’s Gate 3. Some of them are useful, unique, or handy in the storyline, so even if they don’t look important, the player should err on the side of caution and keep them.
Larian Studios is still updating and patching BG3, andthe notes on Patch 8include some details about new subclasses and several bug fixes but nothing specific about random items and accessories.
1The Everburn Blade
Drops From Commander Zhalk On The Nautiloid
TheEverburn Bladeis one of the best weapons players can pick up inBG3. It’s a flaming sword that Commander Zhalk drops if he dies on the Nautiloid. This is the devil that’s fighting the Mind Flayer at the helm, and the player has a limited amount of time to get it before the ship crashes. This item is much too nice to have at this point of the game so it’s worth the trouble of getting it.
Classes that are unable to equip two-handed swords might think it’s not worth the trouble, but Lae’zel can equip it provided she’s in the party. It might also be a nice magical item for Gale to consume, but that’s only if it isn’t being used, which isn’t likely.
2Necromancy Of Thay
Behind A Secret Door in The Apothecary’s Cellar
Classes and characters with higher moral standards might opt to find this book just to destroy it, and that is one of the options available when Tav finds this book in the Blighted Village. The quest begins as soon as the party stumbles across a hidden cellar underneath an innocent-seeming Apothecary, and the plot thickens when they discover the friendly neighborhood chemist was secretly a Necromancer of Thay.
A few more clues lead through a secret lab on the other side of a magic mirror, where the cook is waiting on a pressure plate rigged with a trap. Any character can read the book and learn its secrets, including a free point in Wisdom, provided they need to pass a few saving throws.
A few Companions also display some interest in the book; Astarion appreciates the undead angle if the player is looking for his approval, and there are Inspiration points to be had if the protagonist gives the book to Gale. No matter who picks up the Necromancy of Thay, it starts a quest that continues into Act 3 and leads to the vault at the top of Sorcerer’s Sundries.
3The Amulet Of Silvanus
Hidden Under A Rock In The Druid Grove
Act 1 inBaldur’s Gate 3is when everyone is starting from zero when it comes to gear, so any green items that you can get without risking a tough fight are a big advantage.Amulet Of Silvanusis easily found under a big rock in the Druid Grove, and you don’tneed a Strength or Perceptioncheck to get it.
The big rock is on a small beach near the wooden elevator, blocked by a sleepy bear. There’s also a bear on the beach, but he’s friendly and won’t stop you from taking the amulet. It allows the wearer to castLesser Restorationonce per day, a handy spell that Clerics use to cure a variety of conditions, such as Poisoned. It’s also a green item, so if you don’t need it, give it to Gale to consume.
4The Iron Flask
Steal It From The Zhentarim Traders
While the party is exploring the wilderness, sooner or later they’ll follow the road that leads across the northern part of the zone, near the same river that turns south and eventually goes into the swamp. Keep heading north, away from the river, top of the Risen Road, to find Rugan and Olly trapped in a cave with the Caravan Strongbox.
If the main character doesn’t want to steal from the Zhentarim, it’s possible to wait until Act 3 to get this item from the Thieves' Guildhall in Baldur’s Gate. If Rugan dies but Olly lives, he simply gives the party the shipment and runs off. The protagonist needs to pass several Intimidation, Persuasion, or Charisma checks to get Rugan to hand it over, and when he does, as soon as the lock is broken or opened, the Caravan and its contents are considered stolen.
All that’s inside is the Iron Flask, and this mysterious item is more dangerous than it looks. It’s possible to investigate the flask but even a successful roll doesn’t reveal its contents. Throw it, and it releases its dangerous occupant, a hostile Spectator that attacks anything near it.
5Goodberries
Conjured By Druids And Rangers
Goodberriesare temporary items that last until the character takes a long rest, and they are conjured using theGoodberryspell. They’re a conjured food item that Rangers and Druids can make from level 1 and can be consumed to restore 1 to 4 hit points each.
Once the spell is cast on a character, the Goodberries appear in their inventory, and no trading is required. Their casting time requires an Action, so using the Conjure Goodberry spell outside of combat is preferable. Despite their status as food, they can’t be used as Camp Supplies.
6Wyvern Toxin
A Gift From Netty In The Druid Grove
There’s a variety of poisons inBaldur’s Gate 3that players can use to coat their weapons to increase their damage output, and theWyvern Toxinis one of the most lethal that the player can get at this stage of the campaign. It’s one of the first items the player gets if they go to the Druid Grove early in Act 1.
Speaking to Nettie doesn’t bring good news, and she gives the main character the Wyvern Toxin to use on themselves if they feel the mind-flayer change taking place. If players take a closer look at the bottle in the inventory, they will see it’s a poison coating for a weapon and it’s lethal, especially at this level.
7The Amulet Of Lost Voices
Search The Dank Crypt
There’s a locked door on the beach just north of where the protagonist and Shadowheart find themselves after the Nautiloid crash. It’s a tough lock, but there are some Thieves' Tools on the beach that can be salvaged as well, and opening this door gives the party access to the Dank Crypt.
It’s not the only way to get into the Crypt, which also has a trap door by the cliffs and a few careless looters already staking a claim near the front door. Whether or not Tav and their companions talk their way in, pick the locks, or smash the ceiling open,The Amulet Of Lost Voicesis in a chest in the same room as Withers' coffin. The amulet gives the wearer the power to castSpeak with Dead, one of the most useful spells in the game.
8Bottles Of Grease
In Backpacks, Chests, And Crates
This isn’t the same as casting the spell, but it does have the same AoE effect. Throw aBottle of Greaseand it changes the terrain to Difficult, which won’t do any damage, but has a chance to knock any character Prone. They can’t attack or move, and they need to spend an Action or wait for their next turn to get up.
What upgrades this from inconvenient to dangerous is the addition of fire. Grease is highly flammable, so any kind of fire will turn this into a puddle of flaming goo. That includes arrows, candles, torches, and a variety of spells. You can also throw Bottles of Grease into a fire that’s already burning to kick it up a few notches.
9The Brand Of The Absolute
Travel To The Goblin Camp And Find Princess Gut
It’s not something that Tav can pick up or put away, but it’s a literal brandthat’s burned on their skin, so it’s more like a scar or tattoo, which means that it also lasts for the whole game. Some new dialogue options will open up, along with extra buffs for certain items, and it makes it easier to communicate with and manipulate any character who is part of the Cult of the Absolute.
Certain Companions will disapprove of getting the brand, but it still might be worth the benefits. Other than getting more respect from other followers of the Absolute and the Dead Three, items like the Ring of Absolute Force and the Absolute’s Warboard have extra abilities and bonuses for those that have the Brand of the Absolute.
10Clothing Dyes
Can be Found Or Purchased In Various Places
There are a few places to find clothing dye in Act 1, and it’s best to keep it because there seems to be a lack of it in Act 2. Vendors in the Underdark and Shadow-cursed Lands are more interested in survivalthan design and customization, and not many of them are selling dyes compared to other locations in the game.
The player can start with the chest in their campground, which includes a couple of free samples of rare color combinations. The dyes of Act 1 are usually cheaper and less exotic, but few are better than nothing, and every player likes to experiment with custom colors on their gear.
Vendors like Dammon in the Druid Grove have clothing dyes as does Brem in the Zhentarim Hideout, but there aren’t many other choices. The selection is more plentiful in Act 3, when the player is visiting the big city and likely has more gold to spend.