Tuncheis the first big title from Leap Game Studios. That’s “big” in relative terms at least because this indie studio has made games before. They were just in a smaller scope.Tuncheis not much bigger, but it is a more robust game altogether.

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Fighting enemies in Tunche

How did this effort pay off for Leap Game Studios? Right nowTuncheis settling in around the 60s and 70s on the aggregate review sites for most platforms. While that’s not amazing, it’s not bad either.Tunchehas a lot to offer even though it has flaws.What doesTunchedo best right now and what are some things it could work on?

8Best: An Interesting Twist On Two Genres

Tuncheis a combination of aroguelikeand aretro-styled beat ‘em up. There have been many roguelikes in the past decade popping up from indie developers but the brawler genre has not been as prevalent. That’s why Tunche felt like such a breath of fresh air.

A run inTuncheplays similarly toHadeswith players choosing one of several gateways to jump into at the end of brawls. It’s good to learnfrom the best.

The upgrade menu from Tunche

7Worst: Long Path To Rewards

Tunchemight be one of the toughest grinds in a roguelike in recent memory. That’s because the main upgrade currency,Essence, is only rewarded through certain doorways. Sometimes players might get lucky and get a few extra Essence points here and there but it is a rare phenomenon.

Tunchewould be a lot more inviting if every monster defeated dished out Essence similar to how experienceworks in most RPGs. It would have provided players with a constant stream of rewards.

The camp from Tunche

6Best: Co-Op

The game is fairly balanced even though upgrading may take a while. That’s because players can even the odds with friends incouch co-op.Tunchesupports up to four players, a feature that is quite rare for a roguelike.

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Fighting a boss in Tunche

There arefive charactersin total to choose from and each one has its own quirks and specialties. Nayra, for example, wields a spear and her snake pet can shoot venom. She’s a great character for beginners since she has that long reach with her spear.

5Worst: Lacking On Crossover Potential

Four of the five playable characters are original creations for the game. The solo guest character is Hat Kid fromA Hat in Time, the 2017 platformer. While a crossover in an indie game is always appreciated, Hat Kid doesn’t fit in that well and her powers aren’t particularly unique.

It would have been nice tosee a gamethat better complementsTunche’s theme such asSpelunky. Those two games also have an Amazon/tribal motif similar toTunche. Just to be clear, this is a small nitpick.

Fighting enemies in Tunche

4Best: Art Style

The artwork inTuncheis some of thebest in any indie game. It’s like a cartoon come to life. Sometimes the animations don’t look as fluid due to frame rate limitations but for the most part, the art sings inTunche. The story for each character is presented in comic book panels which looks nice.

Overall,Tuncheis just another example of 2021 being a good year for cartoon-infused indie games.Dodgeball Academiaisa nice-looking indie game that deserves a mention as well.

Fighting enemies in Tunche

3Worst: Level Variety

Thenice indie artinTunchecan only do so much when it comes to level variety. Even though players get a choice of which type of room they want to see next, most of them look the same. There are slight changes made to the backgrounds and lightning can sometimes differ but that’s about it.

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There isn’t much diversity even when there are direct stage shifts after beating bosses. Because of this lack of variety and because the upgrade paths are so steep,Tunchecan feel repetitive quickly.

2Best: Expanding Your Camp

Death is almost certain in this game as it isin most roguelikes. The nice thing about that is that there will usually be something waiting for players back at camp. A new NPC might get added with a shop, or NPCs might have some advice to share.

At some point, an event library will unlock so that players can relive moments of the story or check up on stats. That’s always nice to see in any game.The more people play and die, the bigger their camp will become.

The compendium menu from Tunche

1Worst: Technical Issues

There are a few technical issues that holdTuncheback a bit. Theload timesmight be the most egregious offense at least on the Switch. Dying and then waiting to load back in is never fun. It could be a lot snappier.

There aren’t many options to speak of either such as features to make thegame more accessiblefor casual players. There isn’t even a difficulty menu. There’s also a weird bug in the menu that asks players to hit Y on the Switch to see Spiritual Cores. That’s seemingly a holdover from the Xbox One version though as the Switch’s prompt is actually X.

The Spiritual Core upgrade menu from Tunche

Tunchewas released on July 04, 2025 and is available onPC,Switch, andXbox One.

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