After a delayed release,Destiny 2: Beyond Lightgave players a new storyline, strike, andraid (the latter of which is as challenging as ever)to conquer as they balance the powers of light and darkness. Along the way, Guardians found themselves facing off against a plethora of bosses that surely gave them a run for their glimmer.

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Destiny 2: Beyond Light Phylasks Boss

Bosses typically set themselves apart from their lackeys with their large health bar (which scrolls across the bottom of the screen) and by demanding tactics more complex than pointing and shooting. Each newBeyond Lightboss is different from the next, and their varied strength, resilience, and other attributes make some bosses tougher to vanquish than others. Naturally, there will be Beyond Light spoilers ahead!

Beyond Light’s storyhas Guardians dismantle the regime of Eramis, a Stasis-wielding Fallen Kell who has a bone to pick with humanity and the Traveler. Phylaks is the first of her lieutenants that Guardians challenge, marking the first time they go head-to-head with a user ofStasis, the freezing manifestation of the Darkness. Because only a small number of adds will attack players concurrently, Phylaks should be the simplestBeyond Lightboss to defeat.

Destiny 2: Beyond Light Praksis

While Phylaks is the easiest boss, she won’t be a walk in the park. Players need to simultaneously dodge her Stasis ground attack and sniper shots while they do damage and eliminate her minions. After every third of her health is depleted, she escapes to a higher platform as Guardians try to chase her without falling. Each subsequent platform has fewer cover options, so weapons that can deal a lot of damage in a single shot will be best for tackling this lieutenant.

6Praksis, The Technocrat

This laughing lieutenant is the second leader of Eramis’s empire. This scientist is responsible for the technology used to harness Stasis, and it shows in his boss battle. Praksis has developed proficiency in wielding the Darkness, regularly lobbing grenades at Guardians that freeze them in place long enough to be killed by his Shrapnel Launcher, smash attack, or infinitely spawning adds.

To make matters worse, Praksis enjoys immunity after every quarter of his health is knocked off. Players must dodge minions and destroy an increasing number of shield generators to damage Praksis again. During the duel, Guardians should make use of the large arena and avoid staying still. Being stationary means Stasis, and Stasis means death.

Destiny 2: Beyond Light Eramis Stasis

5Eramis, Kell of Darkness

ConcludingBeyond Light’s storyline is the final bout with Eramis. Consumed with hatred towards the Traveler for abandoning her people, the Fallen Kell wields, embraces, and has mastered the Darkness.Armed with a Shrapnel Launcher, Eramis moves slowly towards the Guardian, sporadically firing a barrage of Stasis bullets from her fingertips. Touching one bullet freezes the player for a few seconds, often more than enough time for Eramis or her many underlings to land a final blow.

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Guardians should use two main assets to their advantage: the area’s shields and Eramis’s tendency to shoot where they are instead of where they are going. Kill Fallen in the shadows until Eramis gets an angle, run away, find new cover, and damage her when possible. Unlike her lieutenants, she has no immune phase, so Guardians should keep ducking, running, and shooting until they are ready to give hera final taste of Stasis, for now.

4Kridis, Dark Priestess

Also obsessed with the Darkness, Kridis was the natural choice to succeed Eramis after her fall to the Guardians. After theBeyond Lightstoryline, Kridis took to rebuilding the crumbling empire before players put a stop to it.

The battle takes place where Eramis took her final stand, and the Kridis fight shares a plethora of other similarities as well. Both have an identical Stasis attack and have similar, slow movement patterns. While Kridis’s swords are a bit easier to face head-on than the fallen Kell’s gun, the other differences between this and the prior boss fight make this one harder. For starters, Guardians don’t enjoy a recharge buff to their Stasis abilities. Secondly, Kridis enters an immune phase after a quarter of her health is depleted. Before damaging her again, her four servitors must be killed. Guardians with good short-range, high-damage weapons (Season of the Chosen added some nice ones) will fare well against these adds. Bring a sword.

Destiny 2: Beyond Light Kridis Stasis

3Belmon, Transcendent Mind

Guardians descended into The Glassway strike to stop Eramis from opening a portal for the Vex. It didn’t work, and Belmon, a massive Vex Hydra, came out. Sporting a tiny weak spot guarded by rotating shields and armed with a cannon, Belmon would be tough enough to handle on its own. Sadly, the difficulty is in the details.

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Destiny 2: Beyond Light Fighting Belmont

Belmon does not enter the portal alone. It is accompanied by a smaller yet bulky Transcendent Hydra that it tag teams with when its health gets lower. Aided by an army of Vex, including a horde of the new, vicious, chicken-esque Wyverns, the shielded boss is able to maintain its offenses and defenses throughout the encounter. Thankfully, the arena is wide and has corridors that Guardians can use for cover (enemies and the bosses will occasionally enter so don’t get caught out). The key is to not get overwhelmed, so surviving, picking off adds, and whittling the bosses’ health away is imperative to success.

2Atraks-1, Fallen Exo

Just when Guardians thought they were done with Eramis and her ilk,they plunged headfirst into the Deep Stone Crypt raid. There, they found Atraks-1. Formally known as Atraks, The Wildcard, this Fallen Commander uploaded her consciousness into an Exo body.

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Destiny 2: Beyond Light Raid Boss Atraks-1

Every Guardian in the raiding party of six will have a unique role in taking down the Eliksni Baron. Her duplicate clones scattered across the map are at the core of this challenge. Split into teams, separated players must communicate to discover which copy is the real Atraks-1 and damage her. Damaging the wrong one will cause a swift end to every Guardian’s life. After a series of complicated mechanics executed to perfection many times over, teams will be able to vanquish the correct copy of Atraks-1 and move on to the hardest enemy in the game.

1Taniks, The Abomination

After defeating Atraks-1 and crash-landing down to Earth, Guardians go heads-to-head with a familiar face. Taniks is a Fallen foe who Guardians fought for the first time in the originalDestiny’s House of Wolvesexpansion and many times since.

Players must use all of the mechanics they’ve learned throughout the raid to take down Taniks, including the Scanner, Suppressor, and Operator augments, shooting and depositing nuclear cores, and quickly damaging the boss when it is the right time to do so. If fireteams are able to whittle Taniks’s health down within three damage phases, he will enter his final stand phase, teleporting around the map. If Guardians don’t kill Taniks after five teleportations, he will wipe the whole group out. As usual, pack something that punches hard and quick for Taniks,one of the hardest raid bosses in all ofDestiny.

Destiny 2: Beyond Light Raid boss Taniks, The Abomination riding glider into combat

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