Diablo 4is soon approaching its first season, with many new and dedicated players still exploring the depths of Sanctuary in the meantime. The new season and those afterward will inevitably introduce new content toDiablo 4, although what that entails remains to be seen. After the first season, players will likely have a rough idea of what to expect going forward.
One option forDiablo 4’s seasonsto consider is to explore content from past games that didn’t make the final cut. Including returning features from past games, there’s a lot that didn’t end up making the cut forDiablo 4, although it may not be too late for some of these features to make a comeback.

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Diablo 4’s Missing Features
PvP inDiablo 4can be extremely unbalanced due to the lack of level-based and party-size matchmaking criteria. Given how max-level players inDiablo 4have access to full Paragon Boards, Skill Trees, and loot, there isn’t much in place to protect under-leveled players. Additional PvP modes, like an arena, could have provided a more level playing field for PvP, although Blizzard has stood by their current form of PvP, praising its chaotic nature and inherent risk involved.
Many players expectedDiablo 3’s Gear Setsto make a return forDiablo 4, although the developers have since expressed that there was no desire to do so. For every two pieces of Gear Set items equipped, up to six total, players receive increased set benefits, while there is also the option of mixing and matching different combinations of sets. Without Gear Sets,Diablo 4allows players to have a lot more freedom with buildcrafting, in that there aren’t as many specific molds to follow this time around.
Cursed Gear is a loot tier fromDiablo 2, and these items are fairly similar to gear set items. The main difference between cursed items and gear sets is that the former have both a positive and a negative effect. In order to benefit from any positive effects of Cursed Gear, players need to match two or more pieces with the same positive effect, while the negative effects will stack regardless. Blizzard developers went on to state that they didn’t want Cursed Gear to return in order to avoid the harsh limitations they could place on certain playstyles andbuilds inDiablo 4.
Another feature explicitly mentioned byDiablo 4developers is the concept ofDiablo 2’s charm items not returning forDiablo 4. These items granted players varying stat bonuses just for holding them in the player’s inventory. Since there weren’t too many restrictions in place for how many Charm items players could hold, it ultimately placed severe restraints on the remaining inventory space a player could have. For this reason,Diablo 4chose to avoid Charms in favor of letting players spend more time engaging with content and less time returning toDiablo 4’s social spaces to manage inventory.
TheDiablo 4betashad certain restrictions in place to limit the progress any player could make, although, at the same time, there were certain features that accelerated the experience. Specifically, theDiablo 4betas gave players the option to instantly reset Dungeons upon completion. With the full game now available, Blizzard has removed this feature, with the reasoning that players should complete new dungeons instead of farming specific ones repeatedly.
While this feature is a small quality-of-life change compared to the other missing features, it’s one of the most highly-requested in the community. PastDiablogames have included the option of viewing the map while still fighting and exploring, except inDiablo 4it’s currently one or the other.
Diablo 4is available now on PC, PS4, PS5, Xbox One, and Xbox Series X/S.