The third episode of the behind-the-scenes YouTube documentary forFinal Fantasy 7 Remakehas released, and it discusses the game’s combat. Specifically, the dev team talks about the decisions it made that led to the creation ofFinal Fantasy 7 Remake’s overall battle system.

“Tactical Mode” is the name forRemake’s new combat system. When creating it, the devs didn’t necessarily do so with the intent of making it as action-heavy as players' experience in theRemakedemo. The goal was actually to recreate the originalFF7’s menu-styled, ATB battle system for the modern era.Remake’s Tactical Mode ended up the way it did because most modern era games lean toward fast-paced, reaction-centered battles. Funny enough, these traits also inspired the game’s much slower paced Classic Mode.

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Classic Mode wasn’t something initially planned for the game. But afterRemake’s E3 2019 gameplay showcase, the dev team received fan feedback claiming that the pace of the game was too fast and that some fans felt they wouldn’t be able to play it as a result. So, the developers createdClassic Modeto accommodate them. This mode automates most of the battle actions in the game and allows players to focus more on the story, which the team also made apart of the new battle system through bosses.

Boss battles inFinal Fantasy 7Remaketook inspiration from something called the “four-frame style” found in manga. As the name implies, the style involves four steps. From first to last, they are called: Introduction, Middle Part, Development, and Conclusion. Each boss battle must follow these four steps, and thus, each boss has four phases.

Introduction sees both the player and boss familiarizing themselves with each other and showing their hands. In Middle Part, the boss takes the lead over the player. In Development, the boss starts using its desperation moves and showing its weaknesses, and in Conclusion, the boss battle ends by introducing the player to the next part ofFinal Fantasy 7 Remake’s story.

While progressing through the story, players will be able to strengthen their characters with methods similar to the originalFinal Fantasy 7, and unique toRemake. Obviously, players will be able to level themselves up and improvenew Materia. ButRemakewill also allow them to attach Materia to weapons and develop themselves beyond the framework of the original game. These powerups will apparently become blatant during the story’s second half, but what exactly they will look like remains unseen.

Final Fantasy 7Remakewill launch on July 06, 2025, for the PlayStation 4.