Loading screens are slowly but surely becoming a thing of the past. This is predominantly because of how fast games can load now, as ninth-generation consoles andhigh-end PCscan boot games up before players can even finish reading a loading screen’s tip.

RELATED:Best Game Over Screens

Understandably, most people will be happy to see the back of load times. However, there have been a small handful of loading screens throughout gaming history that have been so insightful or enjoyable that many players don’t want them to end.

7Bayonetta 2

There are plenty of loading screens that give players the chance to run around aimlessly for a few seconds to kill time, most notably in theAssassin’s Creedseries.Bayonetta 2may initially appear to be another version of this, though it actually lets players try out some deadly combinations alongside a handy sidebar instructing players how to perform them. In a game wherenailing over-the-top combinationsare key to victory, this loading screen is very handy.

6Rayman Legends

It’s looking more and more likely as the years go by that 2013’sRayman Legendscould be the limbless hero’s last platforming adventure. This would be a great shame, asRaymanLegendsis one ofthe best side-scrolling platformers of all time.

RELATED:Rayman: Best Games In The Series (& Worst)

One of the game’s many standout features was its loading screen, which gave players the chance to earn a heart. As the game begins to load, a heart in a bottle begins to fly away, which players can obtain if they’re fast enough to catch it.

5Spec Ops: The Line

Spec Ops: The Lineis a third-person shooter that stood out in 2012 forsubverting expectationswith its grim depiction of war.

The game’s loading screens differentiate themselves from the other entries on this list as, instead of featuring mini-games or practice arenas, it simply has a variety of texts with ominous or even haunting pictures accompanying them - they also differentiate themselves by beingutterly miserable, though this is certainly befitting of the game. The texts that accompany the pictures aren’t much cheerier and often seem like they’re judging people for playing the game, with statements and rhetorical questions, including:

Galaga in Tekken

4Ridge Racer

Ridge Racerwas first released in arcades back in 1993 before being released on the PlayStation 1 the following year. When the game was ported to Sony’s console, there were fears among Namco that the loading times were going to be too long. So, to keep players occupied,Ride Racerlet gamers play Namco’s retro arcade gameGalaxianwhile they waited.

A fixed shooter being playable in a racing game may seem odd, thoughGalaxianis such asimple yet addictiveand enjoyable game that there were very few complaints.

3Tekken

From one Namco game to another,Tekken,much likeRidge Racer, was first released in arcades before releasing on PlayStation 1 the following year. Another similarity toRidge Raceris how the game tackled load times, as Namco once again dug through their catalog ofretro arcade gamesto keep players occupied.Tekken’s opening load screen lets gamers playGalaga, a fixed shooter from 1981.

2Civilization 6

TheCivilizationseries has been a pillar of the strategy genre for decades now. Thegrand strategy gamegives players a wide range of historical figures to choose from, including Gandhi, Trajan, and Cleopatra, and tasks them with building a thriving empire to reach one of the game’s win conditions. The game is about as complex as it sounds and can beoverbearing for new players.

RELATED:PC Games You Can Sink Hundreds Of Hours Into

Thankfully, players are treated to a wonderfully insightful text screen with key details about their empire when they load up the game. Moreover, the loading screen will update to remind players of their progress so far if they load back in mid-match, which is great for getting players back into the swing of things. To top it all off, English actor Sean Bean ofLord of the RingsandGame of Thronesfame is there to read the text out.

1FIFA 11

FIFA 11was one of a handful ofFIFAgames that let players practice their finishing skills while waiting. As the game is loading up,FIFA 11puts the camera behind an attacking player and lets them try to beat the keeper. The loading screen is a perfect time-killer and is one of the many examples on this list of a loading screen that many players won’t want to end.

An interesting feature of the loading screen was that before the game fully loaded and players could hit start to jump in, the arena would just be a generic field. After the game had loaded, however, players would be in the stadium that they were about to play in.