Summary

Ghost of Tsushimais among some of the most visually stunning games of the PS4 generation. Even thoughGhost of Tsushima 2is only a mere rumorat this point, it makes sense that there will be aGhost of Tsushima 2at some point in the future.Ghost of Tsushimawas a surprise hit in 2020 and is certainly a must for players who are fans of open-world games, especially those set in Japan and the distant past.

AlthoughGhost of Tsushimahas lots of defining and captivating features, there’s one element thatGhost of Tsushima 2could borrow from the Soulslike genre to give it more in-depth and challenging gameplay. The Soulslike element in question is to make death matter by providing consequences for Jin Sakai dying, instead of a simple save reload.

Jin Sakai practicing his katana strikes on a flower bed

Ghost of Tsushima 2 Should Make Death Matter

Jin Sakai Dying Should Have In-Game Consequences

In most games where the protagonist dies, the game will just reload, and the player will lose all progress that they made since the player last saved, or the last autosave. However, for this Soulslike element to work inGhost of Tsushima 2, Jin Sakai wouldn’t die, but instead, he would be knocked unconscious and wake up in a nearby safe area.

Giving the player consequences for failing a battle or knocking out Jin would addmore depth and stakes toGhost of Tsushima 2and potentially make it even more compelling and engaging. There are many ways to punish the player, and not follow the traditional Soulslike element of losing souls or experience points.

Ghost of Tsushima Director’s Cut Tag Page Cover Art

Retaking Nearby Villages or Towns

This would be quite an interesting consequence that would add a lot of depth tothe overall gameplay ofGhost of Tsushima’s open-world formula. InGhost of Tsushima, players can free settlements from enemies, but it would certainly be an interesting twist to see a nearby settlement be retaken by enemies after Jin Sakai gets knocked out. Players would have to retake those settlements in the same fashion as they did before, and another element that could add to the challenge could be making the enemies slightly harder than they were before.

This would also make players more careful and encourage them to be more prepared so that they don’t lose those settlements to the enemy, especially since these settlements also act as fast travel points.

Losing Supplies

In most Soulslike games, players will lose their currency or experience points. InGhost of Tsushima, it would then make sense for the player to lose supplies, which are the main form of currency in the game. Of course, players wouldn’t lose all their supplies, but they could lose a fraction of them. This could tie into the losing settlements by rewarding the players with double the supplies they lose when they retake the settlement. This would certainly lift the spirits of players who don’t like to lose their supplies.

Weapon Durability Could Deeply Affect Ghost of Tsushima 2

InGhost of Tsushima, Jin Sakai has a small array of weapons, but the primary weapon is the Sakai katana, and manycosmetics can be found throughoutGhost of Tsushimathat can give the sword a new look. A potential consequence of Jin getting knocked out could be losing some weapon durability and the only way to repair the weapon and get its durability to 100% is to use some supplies and have it repaired by a blacksmith.

Just like with losing supplies, this consequence could also tie into having to retake settlements by having weapon durability revert to its original state when the player retakes the settlement. That said, it may make more sense for the player to have a blacksmith repairGhost of Tsushima’s Sakai Katana, which could possibly be discounted if players retook that encampment.

Out of all these possible consequences, having enemies take back control of a settlement that the player claimed seems to be the most engaging and entertaining for players. Still, a rotation between different consequences could keep things fresh and prevent the element from becoming too repetitive.