Halo Infiniteis already one of the year’s most anticipated games, with millions of fans eager to see it in its final, and hopefully best, form. That said, disagreements have arisen over whetherHalo Infinite’s features, and especially its new ones, should be toggled.
Earlier this month 343 Industries held its firstHalo Infinitetest flight which allowedHaloInsiders to test out the game. The reception of the game in its unfinished state was still generally positive, with fans praisingHalo Infinite’s multitude of additions to the series, like the smaller weapon reticles, the satisfying mobility options, and the return of a powerful Needler. Although it was predominantly against AI controlled bots, the test flight offered a solid glimpse at what the full game would look like. Naturally, though, not all players are on board with some of the game’s features.

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Debates over toggling certainHalo Infinitefeatures have been breaking out across the Internet following the game’s initial test flight. Searching for the word “toggle” on theHalosubreddit returns dozens of posts about what mechanics and systems should have player customization. Some of these hot button topics include the option to force player armor colors to traditional “Red vs. Blue” instead of just being outlined that color in the player HUD, or revisions to what information is displayed on the HUD like the kill-feed and ammo counts.Halo Infiniteblends tradition and modernizationto create an experience that is new yet reminiscent of prior games, so it is reasonable for the game’s changes to be hard to adjust to.
For some fans though, like Redditor ItsUncleTony, these conversations are getting to be too much. Exaggerating, ItsUncleTony notes how he is tired of people requesting for every feature ofHalo Infiniteto receive toggles, even though the game is still months away. They acknowledge thatHalo: The Master Chief Collectionfeatures highly customizable toggling, from game-specific control settings to reticle placement, but justifies this because those are old games trying to be unified into a singular, cohesive system and interface. In some cases, toggles may disrupt 343 Industries' vision for the game, like an outline toggle andHalo Infinite’s focus on player cosmetics.
This statement of exasperation by ItsUncleTony ultimately raises a tough question regarding customization and accessibility in video games. Undoubtedly, players should be able to tweak game settings to their liking to optimize their experience, whether its color grading, controls, subtitles, or any other feature. However, where does toggle requesting cross the line—is it reasonable for fans to be demanding toggles for a game that is still not even officially released? There is likely to beanotherHalo Infinitetest flight before the game’s launch, so perhaps some of these toggles will be included, but all that can be done for now is hope 343 Industries is listening.
Halo Infiniteis set to launch in 2021 for PC, Xbox One, and Xbox Series X/S.
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