The recent announcement ofMetal GearSolid’sreturn to the gaming scene has left many fans excited about the potential of the franchise. However, without Hideo Kojima at the helm, andthe divide of Konami’s name, players are cautious about how the remake ofMetal GearSolid3will turn out to be.

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Considering thatMetal GearSolid3is almost 2 decades old, many fans are expecting theMetal GearSolidremake tofeature some new and improvedmechanics and graphics that are more in line with the current trend of gaming. There are a few mechanics that theMetal GearSolid:Snake Eaterremake needs.

8Cure System

One of the most detailed mechanics in all of gaming,Metal GearSolid3’s Cure System was revolutionary. The Cure System showed the painstaking detail that the development team made to ensure the accuracy of their game. If Snake is burnt, then players would need to enter the Cure Screen to patch him up.

Thisconsistent mechanicis featured throughout the game. Whether Snake was stung by a bee, attached by leeches, or even shot, players would need to take care of Snake and mend his wounds to heal. This mechanic needs to return theMetal GearSolidremake for itsaccuracy and detail.

cure screen in Metal Gear Solid 3: Snake Eater

7Over The Shoulder Camera

The fixed camera perspective can be a difficult challenge for players, as most modern games feature a3D camera somewhere over the shoulder.Metal GearSolid:Snake Eatershould remove the fixed camera points and the3D camera for something more in line withMetal GearSolid5, with an over-the-shoulder perspective.

This over-the-shoulder perspective would be great, as players can change their shoulders to aim. It would be a great way to bringMetal GearSolid3into the modern era alongside the updated graphics, as the new control system would make it more accessible to new players.

Snake looking down the sights of a gun at a guard who appears to be guarding an enemy force’s base.

6Crouch Walking

The originalMetal GearSolid3could not crouch walk. This mechanic has become vital in modern stealth games, utilized by games likeThe Last of Usto allow players to remain in stealth whilst moving at a quickened pace. It would certainly makecutscenes more gameplay friendlywith Snake’s stealth encounters. Players can crouch in the originalMetal GearSolid3, but they can only move when prone or standing.

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venom snake crouch walking

By having crouch walking, players will be open to more mobility options that the original game lacked. Crouch walking can be a great addition, and allow players more freedom of movement in their stealth gameplays.

5Modern Shooting

It was rather hard to aim in the third-person mode ofMetal GearSolid3. It was often advised that players stand still, hold R1 to enter the first-person camera, and take their shot. However, this came with its drawbacks, as players were unable to move whilst taking their shots, leaving them vulnerable to enemy fire, or open to compromises in stealth.

A more modern remake ofMetal GearSolid3needs to include modern shooting mechanics, and the best inspiration is fromMetal GearSolid5. The last title in theMetal GearSolidseries should be all the inspiration the remake needs, especially when players can shoot in third and first person whilst on the move.

MGS 3 remake

4Sprinting

There’s a stamina bar inMetal GearSolid3that doesn’t get used too much. Although players will need to rest and consume food to fill the stamina bar up, the remake would benefit from allowing the stamina bar to shine more, and the use of sprinting inMetal GearSolid3would certainly assist that method. Although, sprinting won’t help playersagainst the Shagohod.

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snake sprinting to a helicopter

Mobility is important to modern stealth games, andMetal GearSolid:Snake Eatercan truly benefit from the ability to sprint. The original game just had Snake jog everywhere, with no specific button to make him dash through the battlefield toreach The Boss.

3Survival Mechanics

There’s a delicate balance of nature inMetal GearSolid3, and Snake is determined to eat it all. As players traverse through the jungle, they can capture and kill many variations of wildlife. From crocodiles to bats, there are plenty of different foods that Snake can eat to enhance his health and stamina, or negatively affect it.

It would be a shame ifMetal GearSolid:Snake Eaterdidn’t feature the same level of detail when it comes to the wildlife that can be found inMetal GearSolid3. The fact that players could find different animals and plants to help themsurvive the harshnessof the terrain made the game all the more immersive.

food screen in Metal Gear Solid 3: Snake Eater

2Camouflage Mechanics

Players can use the battlefield to their advantage, and truly blend with their environments to be a deadly ghost that stalks their prey.Metal GearSolid3had a camouflage system, which allowed players to find and unlock new outfits of different color patterns, as well as face paints. Combining the right patterns wouldallow Snake to blend in.

This meant that if Snake had a 100% camo active, guards would not be able to see Snake unless they were truly stepping on him. Achieving a high camo stat made Snake harder to see, and it also gave Snake customization options which could greatly benefit the MGS remake.

snake camouflage screen in Metal Gear Solid 3: Snake Eater

1Revised CQC

The close-quarter combat interactions inMetal GearSolid3could certainly use a revamp when it comes to the remake. CQC was a useful tool for interrogating and eliminating targets, especially when a gun is out of the question. CQC could be used lethally or non-lethally, but a more revised combat system would assist the remake.

The majority of players just use CQC to spam the button until their foe is collapsed on the floor, unconscious or dead. A new system would be great againstthe final boss fight of The Boss. Perhaps unique takedowns, much like the revised features ofMetal GearSolid5.

Snake Using CQC on a soldier in Metal Gear Solid 5

Metal Gear Solid: Snake Eateris now in development.

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