Summary

Ninja Theory boss Dom Matthews recently revealed thatSenua’s Saga: Hellblade 2’s development began in 2020. The upcoming Xbox first-party title was announced a year before that, and its predecessor,Hellblade: Senua’s Sacrifice, was released in 2017, leading many to believe thatSenua’s Saga: Hellblade 2had been in development for far longer.

During the 2019 Game Awards ceremony, Ninja Theory officially unveiled the first trailer forSenua’s Saga: Hellblade 2alongside the Xbox Series Xreveal. The game was showcased as a fully-fledged next-generation effort that would harness the capabilities of Unreal Engine 5. The stunning trailer was touted to have shown in-engine graphics, leading fans to assume that the game had to have been in development for some time. However, recent comments by Matthews suggest the development ofHellblade 2may not have been as far along at the time of the announcement as originally perceived.

Senua’s Saga: Hellblade 2 Tag Page Cover Art

In a recentinterview with Kinda Funny Games, Matthews clarified that while the announcement trailer existed in 2019, the studio hadn’t begun full development onHellblade 2until 2020. The studio’s primary focus remained on completingBleeding Edge, a multiplayer arena brawler it released in 2020. Only after finalizingBleeding Edgedid the team fully shift its attention to developingHellblade 2. “It’s been seven years since the last [Hellblade] game, but we’ve been working on it [Senua’s Saga: Hellblade 2] for less time than that,” remarked Matthews.

The Absence of Hellblade 2 Until 2021 Makes More Sense Now

Matthews' confirmation clarifies several doubts Ninja Theory fans had about the game in previous years, particularly theworrying silence aroundHellblade 2for two yearsafter its first reveal. Many speculated that the sequel may have run into development troubles, but as it turns out, Ninja Theory simply didn’t have much beyond the 2019 trailer to show in any meaningful capacity until 2021, when the sequel received a gameplay trailer at The Game Awards in December. Being able to produce a trailer that impressive in just over a year also speaks to the sheer talent of the team.

The four-year development cycle also putsHellblade 2’s smaller scope in perspective, as the game will only clock in at around 7–8 hours of playtime, a similar length to its predecessor. However, Ninja Theory has made massive improvements everywhere else, most noticeablyinHellblade 2’s combat systemand graphics, to maximize player immersion and push technical boundaries as much as possible. The game is currently in the hands of reviewers ahead of its May 21 release, and fans are very eager to see how it fares critically. If all goes well, Xbox might just have a Game of the Year contender on its hands.