Not long after the release and widespread critical acclaim of theDead Spaceremake released earlier this year, EA sent out a survey to fans in an attempt to gauge interest regarding whether the publisher should task EA Motive with making remakes of the other games in the survival horror franchise. One of the best parts of the remake ofDead Spacewas the way that it kept the core gameplay intact while also expanding on other elements like the story and characters through clever implementation of environmental storytelling and engaging side quests. The end result was that the remake’s version of the Ishimura felt more alive (or dead) than ever.

With the distinct possibility that the success of theDead Spaceremake may give way to a remake ofDead Space 2, the question becomes how EA Motive can take the original game and improve upon it similarly.Dead Space’s Ishimura is one of the more iconic survival horror settings, andDead Space 2brought protagonist Isaac Clarke to The Sprawl- a massive and interconnected EarthGov space station. to have The Sprawl reach the same heights as the Ishimura did inDead Space, the sequel’s remake should also incorporate plenty of engaging side quests and nuggets of lore hidden in the station’s dark corners.

Dead Space Remake Gameplay

RELATED:Dead Space 2 Remake’s Tormentor Can Take Notes from The Last of Us Series' Best Boss

Deviations from a game’s critical path can often prove to be just as engaging as the main story content.Dead Space’s remake is no exception, with the side quests from the original game expanded upon and developed into welcome detours that flesh out much of the game’s overarching story and lore. EA Motive also put in significant work to shake up expected story beats and keep players on their toes throughout the game’s duration, givingunderutilized characters from the originalDead Spacegreater importance or having side quests fully developed into multi-objective affairs instead of simple “go here, do this” distractions.

dead-space-remake-all-break-room-codes3

Thanks to the stunning graphical fidelity andexpert use of lighting in theDead Spaceremake, participating in these optional side quests was also a test of players' mettle. The remake establishes early on that most side objectives or valuable resources are well-hidden and typically guarded by any assortment of horrific monstrosities. In a potentialDead Space 2remake, doubling down on optional side quests that make use of The Sprawl’s interconnection could both heighten the tension of the game while also bringing its story some added dimension and depth.

Along with giving players more incentive to explore the interiors of the Ishimura on both the main and side quests, EA Motive made great use of advanced hardware to create startlingly detailed environments that had their own story to tell. While most ofDead Space’s narrative is conveyed through audio and videorecordings, subtle clues around the ship help to illuminate just how horrific the final moments were for the unfortunate souls aboard the Ishimura. Whether through cryptic messages scrawled in blood or esoteric symbology employed by the Unitologists,Dead Spacesuccessfully communicates important details about the setting and characters through environmental storytelling.

The originalDead Space 2featured an iconic sequence in which Isaac Clarke enters the Titan Elementary School on The Sprawl, along with a heart-wrenching trip into its nursery. In sequences such as this one, the visual storytelling on display says much more about the fate of The Sprawl’s inhabitants than a text log or audio recording ever could. The attention to detail and graphical fidelity of theDead Spaceremake will help to makeThe Sprawl in aDead Space 2remakestand shoulder to shoulder with the Ishimura, the Spencer Mansion, or the town of Silent Hill.

Dead Spaceis out now for PC, PS5, and Xbox Series X/S.

MORE:Why EA Motive Should Skip to Dead Space 4 Instead of Remaking the Trilogy