Reliable leakers revealed the existence of aResident Evil 4remake last year, which split theResident Evilcommunity. Some fans are undoubtedly excited to play aResident Evil 4remake, but others have complained about Capcom seemingly skipping overResident Evil Code: Veronica, an older game that’s arguably in more dire need to be remade than the universally acclaimedRE4. Capcom has shown a tendency to release remakes and remasters on a regular basis, though, so one has to imagine that aResident Evil Code: Veronicaremake is an inevitability and will go into development at some point down the line.
If aResident Evil Code: Veronicaremake does eventually get made by Capcom, it will be years from now. Themassive Capcom leak revealed the company’s release plansfor the next few years, and while it includes plenty ofResident Evilgames,Code: Veronicaisn’t among them. But if aResident Evil Code: Veronicaremake ever is produced by Capcom, there are many different directions it could go to successfully bring the game to modern standards.

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Here is what we want to see from aResident Evil Code: Veronicaremake.
Revamped Controls
The originalResident Evil Code: Veronica, like most classicResident Evilgames, uses tank controls for movingClaire Redfieldthrough the game world. These controls were already a point of contention back when the game originally launched in 2000, and wouldn’t fly at all in today’s environment. There are a couple of different ways that Capcom can addressResident Evil Code: Veronica’s divisive controls in a remake, based on what the company has done in the past.
If theResident Evil Code: Veronicaremake sticks to the fixed camera angles and general gameplay style of theResident Evil 1remake, then Capcom could simply copy the controls from that game’s HD remaster. AsResident Evilfans may recall, theResident Evil HD Remasterditched the tank controlsin favor of a new and easier to use control scheme. Capcom could also include an option to switch back to the tank controls in case diehard fans want to experience the game that way.

Alternatively, ifResident Evil Code: Veronicais a full-blown remake on the scale ofResident Evil 2or3, then it could use the over the shoulder camera as seen in those games. A remake on this scale would also open the door for some massive changes toResident Evil Code: Veronicaas a whole, which could be the most interesting route to go down.
Improved Pacing
A big problem withResident Evil Code: Veronicais its pacing. There are chunks of the game that are much slower than they need to be, mainly due to some rather excessive backtracking when compared to previous games in the series. Afull-blownResident Evil Code: Veronicaremakecould cut out some of the more tedious elements of the game and offer a leaner, more streamlined experience that isn’t bogged down by constant running back and forth.
More Serious Tone
TheResident Evilfranchise has always been cheesy, though more recent entries in the series have been darker and more serious.Resident Evil Code: Veronicawould be quite the departure from the tone that the series has been going for lately, as it’s full of ridiculous moments. This includes a version ofAlbert Weskerthat hasMatrix-style abilities, as well as the incredibly annoying character Steve Burnside.
Steve Burnside is often one of the most common complaints aboutResident Evil Code: Veronica. Steve has some of the most cringe-worthy dialogue in the entire franchise, which combined with some questionable voice acting and a grating personality, has easily made him one of the most detested characters by theResident Evilfandom. AResident Evil Code: Veronicaremake would be Capcom’s opportunity to redeem Steve by toning down his obnoxiousness and making him act more like a real human being.
Making players actually care about Steve would do wonders for some of the more dramatic moments that occur later in the game. As it stands, these parts ofResident Evil Code: Veronicasort of fall flat, despite their potential to be some of the franchise’s most emotional and heartbreaking scenes.
Darkside Chronicles
The originalResident Evil Code: Veronicastory ended with a cliffhanger that remained unresolved until theResident Evil: Darkside ChroniclesWii game. It seems unlikely that Capcom will be remaking or re-releasingDarkside Chronicles, but it would be a shame for those who only play theCode: Veronicaremake to not know what happens next in the story. For this reason, these story elements should be incorporated in a potentialResident Evil Code: Veronicaremake. Or alternatively, the cliffhanger should be removed from the game since it didn’t really have that big of an impact on the franchise’s overarching story anyway. It would just be an unnecessary loose thread in a hypotheticalResident Evil Code: Veronicaremake game.
HD Remaster
In lieu of a properResident Evil Code: Veronicaremake, Capcom could satiate some fans by making theCode: VeronicaHD remastermore readily available on current-generation consoles. It’s playable on Xbox Series X through the backward compatibility program, but a proper Xbox One/Xbox Series X version of the game doesn’t exist, and it’s completely unavailable on some other consoles.
It would be a shame for theResident Evil Code: Veronicaexperience to remain trapped on older consoles, as the game’s story is hugely important to theResident Evilfranchise narrative. As it stands,Resident Evilfans can relive most of the games in the series on current consoles, butCode: Veronicaleaves a big void. A full-blown remake would be preferable, but a new release for the HD remaster would be great to have in the meantime.
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