Rocksteady’s Arkhamverse games are known for their action-adventure gameplay as Batman. Playing as the Caped Crusader, fans have access to myriad gadgets as they engage with enemies in close-quarters combat or stealth.Batman: Arkham Asylum,Batman: Arkham City,Batman: Arkham Origins, andBatman: Arkham Knightall weave a cohesive narrative between them, and while it seems to have concluded it is still a franchise worth returning to.The Arkhamverse is full of great narrative moments, but each game in the tetralogy also presents grueling challenge modes.

Suicide Squad: Kill the Justice Leagueis the latest game in the Arkhamverse continuity, which is a surprise following the events ofBatman: Arkham Knight. Rocksteady presumably wanted to maintain its franchise roots even if Batman would no longer be playable, and as a resultSuicide Squad: Kill the Justice Leaguedoes not need to start fresh in an original canon. Either way, Rocksteady would be sorely mistaken not to implement its traditional challenge modes intoSuicide Squad: Kill the Justice Leaguefor the sake of continuity and to reward players for their gameplay expertise.

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Rocksteady’s Arkham Challenge Maps Test Players’ Skill in Gameplay

Rocksteady’sBatmangamesare incredibly popular for their rhythmic Freeflow combat, particularly with regard to how it was able to evolve throughout each game. New mechanics were peppered in to reinforce combat, such as being able to disarm and destroy enemies’ blades, batons, and firearms, or being able to pull enemies up from the ground to lay a swift beatdown on them instead of performing a slow ground takedown.

Gadgets and how players could implement them in combat also became more diverse and effective, but combat was still exceedingly engaging and fun at their elementary roots inBatman: Arkham Asylum. Challenge modes would then complement this combat in waves of enemies that would become increasingly more difficult, spawning tougher enemies such as knife- and shield-wielding brutes or assassins.

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Players are rewarded obviously for their survival through each round, but they are also awarded congratulatory medals for achieving predetermined scores. These scores can almost only be achieved if players have a masterful grasp on combat, taking little to no damage and diversifying beatdowns with gadgets regularly. The same applies tothe Arkhamverse’s predatory stealthchallenge modes, which place players in a gargoyle-laden environment and task them with silently dismantling the enemies below.

These challenges and the medals awarded for them can be incredibly difficult due to how particular their requirements may be, such as using certain takedowns or taking enemies out in a specific way.They are all optional and more are unlocked as players progress through each game’s narrative campaign, but they are a wonderful test of players’ mettle.

Suicide Squad: Kill the Justice Leagueis obviously a much different game than Rocksteady or WB Games Montreal’sBatmangames. Only a single gameplay reveal trailer has been shared forSuicide Squad: Kill the Justice League, but it depicts combat as revolving around multiplayer shooter mechanics.

Each character will have their own unique abilities and armaments, such as King Shark’s minigun orCaptain Boomerang’s short-range teleportation dashes, and Brainiac minions appear in droves for them to eliminate. Medals and achievements would need a tweak here and there in order to establish a fun loop, butSuicide Squad: Kill the Justice Leagueshould certainly include its own challenge mode for combat. This way, Rocksteady can maintain its fun tradition of competitive challenges and give players an optional means to engage with the game’s combat.

Suicide Squad: Kill the Justice Leagueis scheduled to release in early 2023 for PC, PS5, and Xbox Series X/S.

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