Eidos-Montreal’sMarvel’s Guardians of the Galaxywas one of the surprise hits of 2021. Since its release last October, players have been singing the game’s praises thanks to its equally heartwarming and funny single-player campaign. It’s fair to say that, following the troubled life ofSquare Enix’sAvengersadaptation, the studio has restored a lot of faith in the publisher’s future superhero-themed plans.
Despite attaining plenty of praise from critics and fans alike,Marvel’s Guardians of the Galaxyhasn’t been successful across the board. When it comes to sales figures and monetary returns, there’s a sense online that the action-adventure game has so far underperformed in the eyes of Square Enix. For plenty of compelling reasons, though, Eidos Montreal should still be given the chance to fix this through the creation ofMarvel’s Guardians of the Galaxy 2.

RELATED:Guardians of the Galaxy’s Squad Mechanics Pave the Way for a Fantastic 4 Game
Guardians 2’s Plot Potential
One of the biggest reasons why players have taken toMarvel’s Guardians of the Galaxyis the effort Eidos-Montreal put into building its universe. It quickly becomes obvious to gamers that the studio has a deep appreciation not only for Marvel, but also for the band of misfits it was charged with bringing to life. Even though somefans had feared Eidos’ creationswould look like cheap MCU knockoffs ahead of the game’s release, many have since taken to the virtual heroes wholeheartedly.
Eidos-Montreal’s appreciation for its source material has unsurprisingly permeatedGuardians of the Galaxy’s story campaignas well, to the point that it’s often held up as another big selling point for the game. Across a substantial 17 hour-long single-player story, plot threads and characters were introduced into the mix from across the entire comic book universe. Having taken such steps to build up a cast of characters and story, the studio deserves a chance to explore the next part of their journey as well.

Ina theoreticalGuardians of the Galaxy 2, Eidos-Montreal could take the heroes-for-hire in almost countless directions. So many Easter eggs were embedded into the original experience that it’s easy to imagine Marvel giving the studio free rein to go wherever it wants. In this scenario, there’s every chance that the sequel’s story could not only give players more of what they love, but that it could also be even better as a result. Having focused heavily on Star Lord and Drax’s backstories the first time around, the other Guardians’ origins and motivations are ripe for deeper on-screen exploration.
One way that the studio could up the ante inGuardians of the Galaxy 2is throughthe official introduction of Thanos. Throughout the first game, Eidos-Montreal teased the Mad Titan ahead of his illusion-based cameo appearance during a boss battle. A lot of groundwork was done establishing his backstory in the process, to the point that his death at the hands of Drax is now seemingly in doubt. While the MCU is gearing up for the introduction of Adam Warlock, the game universe could opt to go the other way. A battle between the Guardians and Thanos, while the latter is attempting to collect the Infinity Stones, would likely go down well among fans.

RELATED:Guardians of the Galaxy Proves Eidos Montreal Deserves Another Marvel Property
Guardians 2’s Gameplay Improvements
One of the obvious benefits of a video game sequel, beyond being able to give fans more of what they liked, is the ability for the developer in question to iron out any perceived shortcomings that the original title had. When it comes toMarvel’s Guardians of the Galaxyand Eidos-Montreal, it’s generally accepted that, while the studio nailedthe feel of being Star Lord, the gameplay side of the experience was its weakest feature. The first game’s combat has often been described as being repetitive and grindy, for example.
If Eidos-Montreal is given the opportunity to create aGuardians of the Galaxy 2, there’s a decent chance that it will take steps to address these criticisms. On paper, the fundamentals of how the Guardians behave in battle has been brought to life really well, so it’s just a matter of finding a way to adapt those concepts into gameplay systems that are more engaging. Considering how the combat inCrystal Dynamics’Marvel’s Avengershas often been praised despite the game’s other shortcomings, the studio even has a source within Square Enix that it can draw inspiration from.
While there’s no guarantee that a sequel will be better, as demonstrated frequently in all forms of media, there are plenty of examples throughout the gaming industry of the idea working in practice. Players only have to look atthe frequently citedUncharted 2andAssassin’s Creed 2for howGuardians of the Galaxy 2could flourish from a gameplay perspective. Both games are still talked about to this day, 13 years after their initial releases, as being pivotal titles that went on to define their respective franchises.
The Game Pass factor
Since the slow initial release ofMarvel’s Guardians of the Galaxylast year, several developments have taken place that could play into the hands of a potential sequel. Earlier this year, Microsoft made news headlines across the internet when it was revealed that the platform holder hadspent between $5-10 millionbringing Eidos-Montreal’s superhero game to Xbox Game Pass. Beyond the monetary benefits that the move has seemingly had to Square Enix’s bottom line in the short-term, it could also end up being the catalyst that paves the way for a sequel in the future.
Marvel’s Guardians of the Galaxyis available now for PC, PS4, PS5, Switch, Xbox One, and Xbox Series X/S.
MORE:A Marvel World in Kingdom Hearts 4 Could Have an Identity Problem