Summary

The world of DC Comics is home to a cornucopia of distinct locations, from Gotham City to Coast City. Few of these cities have made their way to the world of video games, however, with Batman’s home of Gotham getting the most love over the years.Suicide Squad: Kill the Justice Leaguelooks to give the spotlight to the DC city that sits close to Gotham in terms of popularity, Superman’s home of Metropolis. The bustling town may not be as pristine as it usually is thanks to Brainiac’s invasion, butSuicide Squad: Kill the Justice Leaguehas a chance to stand out with this setting.

Developer Rocksteady is no stranger to creating comic book open worlds, as it did so masterfully withtheBatman: Arkhamseries.Suicide Squad: Kill the Justice Leaguenot only sees the return of Rocksteady to the DC gaming space, but it’s the first new entry in the Arkhamverse sinceArkham Knightreleased in 2015. WhileKill the Justice Leaguehas already gone through its fair share of controversy thanks to its live-service elements, it still has a chance to impress with its version of Metropolis. By usingArkham Knight’s Gotham as a blueprint, Rocksteady could have another immersive game on its hands.

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Give Metropolis Distinct Districts

Real-world cities are characterized by their districts and boroughs, with each one carrying its own personality and charm. Rocksteady understood this when designingArkham Knight’s Gotham, making several sections of the city feel visually unique. Metropolis has been known to have its own boroughs in the comics, and it’s essential Rocksteady makes each section feel distinct just as it did withArkham Knight. If all of Metropolis looks and feels relatively the same, it’ll be rather easy for players to get tired of moving through it no matter how freneticKill the Justice League’s movement systemis.

Make Metropolis' Landmarks Part Of The Action

Some of the most eye-catching sequences inArkham Knighttook place in or around iconic Gotham landmarks. From the Ace Chemicals building to the Gotham City Police Department, players were able to explore and interact with some of the comics' most important locations.Kill the Justice Leaguehas a handful of opportunities to do the same with Metropolis, adding to the immersion of the whole experience. The Daily Planet is an obvious choice for a building that could be at the center ofBrainiac’s invasion, and the Ace o' Clubs bar could make an appearance during battle as well.

Give Players Reasons To Explore

Arkham Knight’s Gotham didn’t just look pretty; it gave players a reason to glide around on Batman’s cape and take to the streets in his Batmobile. Fromthe infamous Riddler trophiesto various side missions, the game’s supplemental content helped Gotham feel alive. Rocksteady would be wise to take a similar approach withKill the Justice League’s Metropolis, as although it’s been overrun by Brainiac’s underlings, it’s crucial that such a bustling city doesn’t feel empty. Whether it’s through collectibles or additional objectives, it would help players get lost in Metropolis in the best way.

Arkham Knight’s Gotham didn’t just look pretty; it gave players a reason to glide around on Batman’s cape and take to the streets in his Batmobile.

Deadshot and The Flash from Suicide Squad: Kill the Justice League

Suicide Squad: Kill the Justice Leaguehasn’t had the smoothest developmentsince it was revealed, but the game’s setting of Metropolis still shows some promise. Rocksteady has proven on multiple occasions that it’s capable of crafting a visually and mechanically gripping world, and so far gameplay has shown that Metropolis could feature some ofArkham Knight’s charm. Time will tell ifKill the Justice League’s gameplay mechanics get in the way of what could be an otherwise immersive comic book setting.

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