Nobody Saves The World,the latest game fromDrinkbox Studios,is a wonderful little RPG bursting with character, color, and innovative gameplay. Its charming characters and vibrant environments are a delight to experience as the titular character, Nobody, smashes their way through hordes of horrific baddies.

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There’s a lot to love aboutNobody Saves The World, and it does a remarkable job of upending the RPG formula in some fun and exciting ways. But whileNobody Saves The Worldmight be a great game overall, it’s not without a few flaws that hold it back from beinga truly exceptional, RPG experience.

9Loved: Combat Variety

Nobody Saves The World’scombat has a surprising amount of depth, especially as players progress through the game. The gameplay revolves around the main character’s ability to transform into a variety of different forms, each with its own powers and abilities. They all approach combat differently, whether by attacking with a bow from a distance, or summoning an army of vicious rabbits to rip enemies apart.

And if that isn’t enough, at a certain point in the game, playersunlock the ability tocustomize each characterwith different passive buffs and attacks from other forms they’ve unlocked.Players can give the Necromancer an army of different familiar types, or have the Dragon spray both fire and water if they so choose.

a guard in metal armor attacks a cluster of monsters in a cartoon wasteland with rocky outcroppings

8Didn’t Love: Difficulty Spikes

Early on inNobody Saves The World,it can be a bit dauntingto figure out where to go first. With only a few forms for players to choose from at this early stage, much of the game’s map is blocked off either by environmental obstacles orincredibly challenging enemies that will destroy the player in a single hit.

These difficulty spikes can be frustrating when first starting out, as it feels like the punishment for not devoting time to the specific quests necessary to reach the appropriate level.These jumps in difficulty even out once more quests are availableand the map opens up, but it still sours the experience in the game’s first few hours.

a cartoon mermaid with stringy hair, sharp teeth, and low health attacks an enemy with a water bubble

7Loved: Gorgeous Environments

Nobody Saves The Worldis a visually stunning game and stands alongsidesome of the most beautiful indie games ever made. The character models are fairly simple and suit the game’s cheeky vibe, butit’s the background environments where the game really pops.

There are vibrant colors everywhere, from the dreary swamps of Damptonia to the dense jungles surrounding Stonefish Village. And that’s nothing compared to the absolutely jaw-dropping designs of the optional demi-dungeons like Dead Dragon or Belly of the Whale.

a large, cartoon blue whale with its mouth open surrounded by rocks sticking up out of the water

6Didn’t Love: Repetitive Music

WhileNobody Saves The World’s score isn’t really a bad soundtrack, it does wear itself out pretty quickly. It doesn’t quite hit the same after hearing the same loop of notes for the hundredth time, andthe same base theme repeats throughout every region of the game’s remarkably diverse world.

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a woman with purple hair in a yellow dress and cone hat runs through a rocky desert with cacti all around

It would have been nice to have some more varied musical arrangements to accompany these different biomes, especially when each one is so visually different from the last. While there are definitely subtle distinctions between each area’s music, they all have an uncomfortable tendency to blend together.

5Loved: Quirky Characters

The characters inNobody Saves The Worldare an absolute hoot, and each one of them is given just the right amount of time to shine without overstaying their welcome. Octavia the Witch and Danielle the Mummy are two standouts who are somehow hilarious and profound at the same time, even if Danielle is unintelligible under all that wrapping.

But the real star ofNobody Saves The Worldis Randy the Rad, the protégé of Nostramagus the Wizard and a really arrogant jerk. Randy is a fascinating character who ends up havingthe most profound character arc of anyone in the game. By the game’s end, he’s become his own man and a true hero.

a cartoonish white rabbit says “hah! neither toxic clouds nor calamity monsters can stop the post!” while standing in front of a large mass covered with mouths and eyes

4Didn’t Love: Story Lulls

Nobody Saves The Worldhas an exceptional gameplay loop that keeps the player in a constant state of discovery and increasing power. This comes at a price, though:extended lulls in the game’s story.All the optional dungeons and side quests create huge gaps between major story beats, and it feels likeNobody Saves The Worldloses its own thread as a result.

It’s not a unique problem to this game, but it suffers for it nonetheless. There are multiple points where players can find themselves unable to progress the main story for hours at a time, and this uneven pacing dulls the significance of the narrative.

a cartoon hammer with eyes says “I… quit… I… quit!” to a pasty white person with empty eye sockets

3Loved: Gameplay Loop

The gameplay loop inNobody Saves The Worldis probably its strongest quality, as it never stops feeling great. There’s something exhilarating about the constant progression from completing quest after quest and raising that level up just a little higher. It gets even more fun with the added wrinkle thateach form has its own quests and levels to pursue.

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Completing Form Quests and ranking up with each form not only unlocks more attacks, perks, and upgrades for that form, but it alsobrings the player one step closer to unlocking a new form. It’s a well-balanced system that is constantly rewarding gamers for playing creatively and with style.

2Didn’t Love: Laborious Main Dungeons

With thistop-notch gameplay loop,it’s a sham, that while inside any of the game’s main dungeons,players are unable to make any progress on the quests for any of their forms. While on some level it does make sense that these dungeons should function as a skill check of sorts, blocking progression in this way makes the dungeons feel closer to tedious chores.

The added sting is that many Form Quests have specific objectives that can only be found in dungeons, so players might meet the necessary criteria without any reward.

quest menu screen with a completed quest selected and a gold seal of approval over the details section on the left

1Loved: Fun Challenges

Nobody Saves The Worldhas a staggering amount of combat variety, allowing players to mix and match abilities on the fly to handle almost any enemy the game throws their way. With so much variety, though, it can be easy for players to feel overpowered after unlocking and upgrading the entire arsenal.

Drinkbox Studios thought of this, though, and they’ve stuffed the game with a plethora of compelling challenges and intricate scenarios that never feel stale.Every dungeon has strange parametersthat force players to change the way they play, and New Game+ remixes these modifiers even further for some absolutely wild encounters.

side menu with locks over several quests all over a cartoon dragon standing a medieval style castle hall

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a large treen with sunlight streaming down in rays through the canopy with the title Big Gnarly and several additional modifiers underneath