Summary

With a game as vast asThe Legend of Zelda: Tears of the Kingdom, there are bound to be a few details that only become apparent to players after several hours, as one proved when they realized a specific detail about the Lightroots in the game. Lightroots are one of the most common things players will come across inTears of the Kingdom, but it’s a testament to the game’s level of nuance that even these boast details that might not become apparent to players until dozens of hours in.

Lightroots, like the name suggests, are giant glowing roots scattered across the cavernousDepths beneathTears of the Kingdom’s Hyrule. Activating one not only illuminates the surrounding area, filling in the map in the process, but also activates a new fast travel point for Link to warp to, just like with the Zonai shrines above ground. While the two share a similar function in helping players get around quickly, players might not immediately realize that’s not the only thing Lightroots and shrines have in common.

One such player is Reddit user cmcf97, who, after playing for over 115 hours, expressed their amazement at only just realizing that the Lightroots’ names are the names of the shrines located above them inTears of the Kingdom’s overworld, but backwards. They highlighted a few examples of this in a brief clip, pointing out how the Turakawak Shrine’s underground counterpart is the Kawakarut Lightroot, the Gasas’ is Sasag, and the Runakit’s is Tikanur. Other Reddit-goers were just as surprised about the connected names, with several replies stating as much, while others were surprised to find out that thelocations ofTears of the Kingdom’s Lightrootsin the Depths roughly match the locations of shrines in the overworld.

Being a game with an impressive amount of dynamic systems and freedom of gameplay, enabling players to do anything from building outlandish vehiclesto torturing Koroks, there are a few neat aspects ofTears of the Kingdom’s world that the game never really calls attention to. Aside from the naming convention for Lightroots and shrines, players can easily miss how the walls of the Depths’ caverns match the edges of Hyrule’s rivers, lakes, and coastlines, or how there is an abandoned mine under every major town.

Details like this serve to illustrate the clever ways the game interweaves the different layers of its world and connects its new regions to the Hyrule introduced inBreath of the Wild. And for players who are still trying tofind all of the shrines inTears of the Kingdom, or all the Lightroots, knowing that their locations are connected should make the process easier.

The Legend of Zelda: Tears of the Kingdomis available for Nintendo Switch

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